The website that helps people discover their individual decor style.
Individuals moving into an apartment, owning a home or need help with decorating a room sometimes aren't sure of their own personal style or need recommendations of decor items that would look good in their space.
For the Design Sprint, I was charged with mapping a flow, conducting a lightning demo, conducting a round of Crazy 8's, to creating sketches of the solution and a storyboard, designing a high fidelity mockup, conducting a prototype testing and re-visiting my design based on the test's findings.
House2Home seeks to offer shoppers a way to discover their own design style while also offering decor pieces to shoppers based on their individual style.
While reading through and listening to the research that was conducted by House2Home. I discovered a few trends that stood out.
A possible end-to-end experience was mapped to address the needs of potential shoppers and convey a solution.
There are very few interior design sites that actually offer recommendations based on an individuals style. The main sites I drew inspiration from is, StitchFix (although it's geared towards offering wardrobe pieces to their shoppers). As far as UI elements, I drew inspiration from a few decor sites including Homegoods and Kirklands.
I then began conducting a round of Crazy 8's of rough sketches I put down on post it notes. While the quiz itself had to be easy and functional, my most critical screen had to be the offering of pieces a shopper could purchase.
A solution sketch was performed to show the most critical screens from start to finish.
I had in mind after reviewing the research and conducting the lightning demo of different sites as previously mentioned, the path I wanted the user to take. It was a matter of the order of importance I wanted the user to take.
The end goal for the prototype was to offer a set of products to the shopper based on their individual decor style. Instead of offering a "Starter pack", I preferred giving the option of choice to the user so they may be able to add individual items to their cart with the assumption they would check out.
Usability tests were conducted in person and over video conferencing with different participants. The participants ranged from their 30's - 40's.
Overall, all the participants said the prototype was functional and the quiz was easy to use.
A few pain points noted during testing were:
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