A social event app where friends are converging at all the latest events
A startup social event company launched a product to help people attend in person activities. The business team encountered a discrepancy with people who were interested in attending an event vs. those whose actually attended in-person. The company also requested the project to be completed within two weeks.
As the solo UX Designer, I decided to conduct secondary user research based on competitive analysis along with screener surveys and user interviews to better understand my audience. From there I created a persona along with a user flow creation, crazy 8 and solution sketching, a low Fidelity and high fidelity mock up with two rounds of usability testing for each.
The solution was to come up with a experience for the event goer that would ultimately encourage them to attend the event with the flow through seeing the event description, to the checkout process, an option to add the event to their digital wallet and receiving a notification reminder of the event. On the checkout flow the event goer would understand that there was a "no refund" policy.
Qualitative research was performed at the onset of the process in the form of screener surveys and user interviews. I then synthesized the research in the form of an affinity map and user persona
An Affinity map was then constructed from themes I was able to gather from notes I took from user interviews. The three main themes were Notifications, Promo Code, and Refund Policy.
A User Flow is a journey that takes the user on a path from point "A" to point "B" toward the desired outcome.
Due to the condensed two-week timeline, and based on the design sprint methodology, I wanted to conduct a round of crazy 8s to confirm the critical path the user would take.
The following day after completing my Crazy 8 sketches, I moved on to solution sketching out the storyboard flow of my most critical screens.
I then moved onto creating my wireframes. The one item I took away was the favorite icon in the bottom nav. I put an icon for events to represent "upcoming" and "past" events the event goer has attended. While I wanted to keep a separate screen for the user to view the ticket so they could access it easily. I took away the favorite heart on the event detail screen and exchanged it for ticket quantity because it made more sense. I also played with animating a check out button on the Checkout screen.
I've learned I'm a literal designer based how I frame out my design. Meaning I won't deviate too much from my wireframes.
After completing the wireframes, I conducted a low-fidelity prototype test with some respondents to my screener survey.
I designed the app to be appealing to the event goers who fit the age demographic of people both in their late 20's to 50's. I wanted an app that would have an ease of use and be unambiguous.
Like many designers, a lot of my inspiration came from Dribbble but I also liked the checkout process from SeatGeek and Ticketmaster.
I had an idea early on when putting together my mood board and seeing pictures that contained purples and oranges, I knew right away I knew I wanted to incorporate them into my app. I felt that those colors would relay the values the company wanted to express of familiarity and optimism.
A second round of testing was performed with five different individuals from the first round over moderated remote testing. Overall everyone gave compliments on the prototype. I did need to adjust the interaction point of the close button on the ticket screen because it wasn't working properly for one tester. Everyone liked the addition of the working animation on the checkout screen.
One item the company wanted was to gear the app towards people who may have recently moved to a new city and could be looking to meet new friends at local events. I used the incorporation of people converging on the event screen to show how many people would be attending the event. However, the data from my screener surveys and user interviews did not reflect "meeting new people" as the primary reason people went to events.
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